Welcome to the Fresh & Prehensile Detective's Club!

This week on Episode #203

Turbulence in the Most Luge

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Bad Dragon of the Most Luge
considerable Bruised Gremlin of Ice
Most Rabbit
Villain Motive
Dishonor
Starting Event
Something mysterious happens outside
Random Events
A Carcass Attempts to rob a bank
A Bunny Is being kidnapped
A Butter shipment runs over an infant
A bear Is being detained
Local Business
Jameson's Coat Partners
Roberto's Ceramic Crock Discount
Bailey's Globe Warehouse
Ross's Statue Chic Chåteau

Populate the World

Criminal Contacts
Christopher "dull spleens"
Roberto "drowsy heels"
Bobby "plump elbows"
Larry "Most Luge"
Random People
Anna Jimenez
Nathaniel Gagnon
Iris Bailey
Jacob Hodges
Jameson Chen
Ava Ross
Hayden Hunt
Guy Pierce
Descriptions
Statistician
Lawyer
Optimistic
Mechanic
Professional Bridesmaid

MISC Ideas

Magical Objects
Bracer of Ice
Handcuffs of The Blackest Black
Secret objects
Secret Coat
Globe with a False bottom
Random objects
Statue
Cabinet
Crock
Mounted Animal
Locations
Pond
Barn Dance
Castle
Festival
Destinations
Town of Woodkenbria
City of Wyumberfolk

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).