Welcome to the Yellow & Worried Detective's Community!

This week on Episode #329

Who's Suspicious of the poor Small Salami?

For the Head Detective's eyes only!

Give Them Direction

Monsters
The sticky starfish of the Small Salami
poor Curious Fairy of Silence
Small Elves
Villain Motive
Catastrophe
Starting Event
Charity Day!!!!!
Random Events
A Soup Spontaneously disintegrates
A Box of cigarette Finds gold in the water
A bank Is throwing a BBQ
A box of mice Is getting confiscated
Local Business
Julia's Butter Churner Specialities
Christopher's Telescope Collective
McDaniel's Pan LTD.
Larson's Cabinet Supermarket

Populate the World

Criminal Contacts
Charles "obese arms"
Christopher "italian thumbs"
Daniel "small lungs"
Tiffany "Small Salami"
Random People
Elise Broderick
Lyla Woods
Amy McDaniel
Jasmine Nichols
Julia Gibbs
Grant Larson
Elena Fleming
Nicole Shaw
Descriptions
Zestful
Veteran
Phantom
Consultant
Geologist

MISC Ideas

Magical Objects
Glasses of Silence
Cutlass of Silence
Secret objects
Secret Butter Churner
Pan with a False bottom
Random objects
Cabinet
Sink
Coat of Arms
Key
Locations
Peninsula
House
Masquerade
Forest
Destinations
Town of Beaconhamwich
City of Falpatlington

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).