Welcome to the Yellow & Tasty Detective's Sisterhood!

This week on Episode #405

The Bald Insecurity of Ol' Verdant Waste

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Affluent Gnome of the Bald Waste
diminutive adorable gorgon of Bravery
Bald Elephant
Villain Motive
Serve a master
Starting Event
The commander has you meet someone somewhere
Random Events
A Safe Strikes the church bell
A gypsy Ignites violently
A Chauvinist screams at the top of their lungs
A Panhandler meets disaster
Local Business
Julianna's Pedestal Supermarket
Crystal's Shelf of alcohol Solutions
Manning's Shirt Bureau
Turner's Vase R Us

Populate the World

Criminal Contacts
Al "heavy lungs"
Crystal "small pastrami's"
Jose "meaty heels"
Darnell "Bald Waste"
Random People
Axel Johnson
Genesis Wolf
Alejandro Manning
Dean Sanders
Julianna Wells
Messiah Turner
Max Beck
Hazel Fisher
Descriptions
Indifferent
Headhunter
Dead Tired
Waiter
Surveyor

MISC Ideas

Magical Objects
Button of Bravery
File of Demise
Secret objects
Secret Pedestal
Shirt with a False bottom
Random objects
Vase
Hanging Birdcage
Painting
Crate
Locations
Peninsula
Creek
Carousal
Citadel
Destinations
Town of Dispatbria
City of Ledlesness

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).