Welcome to the Hollow & Empty Detective's Agency!

This week on Episode #229

The Horde of the Fresh Scoundrel

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Green Demon of the Fresh Scoundrel
meager victorious Cyclops of Catastrophe
Fresh Python
Villain Motive
To Become Rich
Starting Event
Something mysterious happens outside
Random Events
A Delivery Guy is being loudly arrested
A nearby gas tank Is being kidnapped
A Safe skins a cat with his teeth
A chunk of beef Is being detained
Local Business
Eli's Bible Worldwide
Harold's Taxidermy animal Warehouse
Palmer's Canopy Bed International
Munoz's Sofa LTD.

Populate the World

Criminal Contacts
Crystal "slow churros"
Harold "gross knuckles"
Jimmy "white matzo balls"
Darnell "Fresh Scoundrel"
Random People
Xander King
Alexandra Powell
Aaron Palmer
Addison Cox
Eli Gill
Trinity Munoz
Liliana Marsh
Ximena Dean
Descriptions
Blacksmith
Plumber
Bruised
The Body
Elder

MISC Ideas

Magical Objects
Spear of Catastrophe
Sticks of Weakness
Secret objects
Secret Bible
Canopy Bed with a False bottom
Random objects
Sofa
Landscape
Potted Plant
Flowers Growing
Locations
Fortress
Lodge
Lake
Forge
Destinations
Town of Peterfastshire
City of Ashmelbria

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).