Welcome to the Great & Prominent Detective's Office!

This week on Episode #838

In The Wee Hours With a Tertiary Subway Poltergeist

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Baked Turtle of the Tertiary Subway
enormous Annoying Elephants of Secrecy
Tertiary Kaiju
Villain Motive
Recover what is lost
Starting Event
Someone comes into the agency looking for help
Random Events
A Chauvinist Balances on a ledge
A Dracula Balances on a ledge
A Tramp Salutes the adventures
A Bunny Becomes wounded
Local Business
Eloise's Footlocker Beauty Stop
jessica's Ring Boutique
Johnston's Toolset Bazaar
Francis's Kitchen knife Threads

Populate the World

Criminal Contacts
Nicky "white forearms"
jessica "yellow hands"
Al "black bones"
Nicky "Tertiary Subway"
Random People
Elias Moss
Miles Taylor
Marcus Johnston
Zayden Chen
Eloise Farmer
Eleanor Francis
Paige Ortega
Ryker Zigmont
Descriptions
Lawyer
Veteran
Butcher
Musician
Fortune Cookie Writer

MISC Ideas

Magical Objects
Sticks of Secrecy
Rapier of Demise
Secret objects
Secret Footlocker
Toolset with a False bottom
Random objects
Kitchen knife
Cutting board
Glass Jars
Marionette
Locations
Acropolis
Castle
Grove
Brewing Company
Destinations
Town of Polchesterfolk
City of Farechesshire

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).