Welcome to the Boiling & Wet Detective's Bunch!

This week on Episode #952

The Herd of the Rapping Metal

For the Head Detective's eyes only!

Give Them Direction

Monsters
The glamorous Leprechaun of the Rapping Metal
miniature Sour Goblins of Enjoyment
Rapping Horse
Villain Motive
Catastrophe
Starting Event
A secret in the agency is discovered
Random Events
A Musical Pulls on the coat tails of one of the adventurers
A robber skins a cat with his teeth
A meteor overflows
A Pickpocket screams at the top of their lungs
Local Business
Isabel's Pocket watch Market
jessica's Musical instrument Du jour
Joseph's Bible Du jour
Rojas's Stamp Set Wardrobe

Populate the World

Criminal Contacts
Terry "casual brains"
jessica "dull livers"
Anthony "silver lox"
Frankie "Rapping Metal"
Random People
Gavin Powers
Luna Kim
Clara Joseph
Adalyn Lawson
Isabel Washington
Rowan Rojas
Lily Ryan
Sophie Rowe
Descriptions
Spirit
Chief Executive Officer
Plumber
Dentist
Lawyer

MISC Ideas

Magical Objects
Crossbow of Enjoyment
Staff of Rage
Secret objects
Secret Pocket watch
Bible with a False bottom
Random objects
Stamp Set
Medallion
Plaster Bust
Watch
Locations
City
Shelter
Stronghold
Borough
Destinations
Town of Nesdercum
City of Hormelhaven

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).