Welcome to the Braised & Tasty Detective's Committee!

This week on Episode #421

Who's Scared of the bantam Scary Loss?

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Wet ghost of the Scary Loss
bantam Moist Kraken of Fury
Scary Koalas
Villain Motive
Desperation
Starting Event
Charity Day!!!!!
Random Events
A Wedding cake Skips merrily
A Jug of peanut butter Crashes slowly
A drunk Skips merrily
A Whore Lunges at the group
Local Business
Joseph's Kitchen knife Couture
Johnny's Fruit Bowl Collective
Clarke's File Collective
Lyons's Spice shelf Online

Populate the World

Criminal Contacts
Bobby "blue elbows"
Johnny "two matzo balls"
oscar "violet heels"
Roberto "Scary Loss"
Random People
Audrey Goodman
Miguel Elliott
Hayden Clarke
Isaiah Waters
Joseph Williamson
Julianna Lyons
Jameson Burke
Eli Dixon
Descriptions
Midwife
Dog surfing instructor
Frustrated
Stressed
Meteorologist

MISC Ideas

Magical Objects
Goblet of Fury
Notebook of Passion
Secret objects
Secret Kitchen knife
File with a False bottom
Random objects
Spice shelf
Statuette
crutch
Loveseat
Locations
Business
Circus
Lagoon
Palace
Destinations
Town of Puderleybria
City of Heathmelton

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).