Welcome to the Lively & Billions Detective's Alliance!

This week on Episode #671

Who's Suspicious of the immense Shallow Lighthouse?

For the Head Detective's eyes only!

Give Them Direction

Monsters
The quaint Mutants of the Shallow Lighthouse
immense Raw Horse of Downfall
Shallow Humanoid
Villain Motive
Rebellion
Starting Event
Adventurer's witness something weird happening
Random Events
A Hound Is getting confiscated
A Demon meets disaster
A Skeleton Evades the law
A Reindeer Adopts a nearby child
Local Business
Savannah's Bible Creative
Juan's Glass Jars & Sons
Alvarez's Picture Frame Group
Todd's Painting Bureau

Populate the World

Criminal Contacts
Tony "right hands"
Juan "violet falafels"
Jerry "nice knuckles"
Johnny "Shallow Lighthouse"
Random People
Rose Vargas
Angel Holmes
King Alvarez
Rachel Gregory
Savannah Elliott
Jack Todd
Silas Flynn
Greyson Lambert
Descriptions
Funeral Director
Mechanic
Midwife
Townsfolk
Musician

MISC Ideas

Magical Objects
Stave of Downfall
Katana of Destruction
Secret objects
Secret Bible
Picture Frame with a False bottom
Random objects
Painting
Crock
Candelabra
Trophy
Locations
Creek
Borough
Peninsula
Borough
Destinations
Town of Magtrinlington
City of Surmin Springs

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).