Welcome to the Jocular & Pernicious Detective's Division!

This week on Episode #844

Who's Suspicious of the teeny Victorian Hospital?

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Delicious mammoth of the Victorian Hospital
teeny Mandatory kobold of Prosperity
Victorian Orcs
Villain Motive
Rule the world
Starting Event
Someone is already inside the agency
Random Events
A Fairy is loose
A Tramp screams at the top of their lungs
A Wanderer Is accused by the law
A Box of cigarette Spontaneously disintegrates
Local Business
Kayla's Tea Set Market
Jose's Chair Mall
Flores's Medallion Labs
Sparks's Chaise Unlimited

Populate the World

Criminal Contacts
Joseph "cheap ribs"
Jose "fast pinky's"
Christopher "three lungs"
Darnell "Victorian Hospital"
Random People
Molly Caldwell
Jackson Martinez
Cole Flores
Kaleb Carter
Kayla Swanson
Harrison Sparks
Roman Owens
Allison Floyd
Descriptions
Hotel Manager
Firefighter
Graphic Designer
Physician
Scientist

MISC Ideas

Magical Objects
Banana of Prosperity
Pen of Well-being
Secret objects
Secret Tea Set
Medallion with a False bottom
Random objects
Chaise
Painting
Barrel
Shoe Horn
Locations
Castle
Forest
Spring
Sanctuary
Destinations
Town of Watmel kingdom
City of Santrin kingdom

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).