Welcome to the Thousands & Victorious Detective's Commission!

This week on Episode #784

Uproar in the Angry Music

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Weak Serpent of the Angry Music
teeny fierce Kraken of Obliteration
Angry Bigfoot
Villain Motive
To better Humanity
Starting Event
Someone comes into threatening the agency
Random Events
A dead animal Pulls on the coat tails of one of the adventurers
A nearby gas tank Finds gold in the water
A Odor Finds gold in the water
A Odor Is under a curse
Local Business
Carson's Easel Labs
Tony's Wingback chair Couture
Sullivan's Vanity Boutique
Schroeder's Clamp Threads

Populate the World

Criminal Contacts
Randy "slow pinky's"
Tony "golden churros"
jessica "two matzo balls"
Charles "Angry Music"
Random People
Savannah Yang
Isabella Santiago
Ryleigh Sullivan
Maxwell Gallagher
Carson Lomelin
Everett Schroeder
Jose Kim
Aaliyah Lawson
Descriptions
Physician
Animator
Headhunter
Dentist
Annoyed

MISC Ideas

Magical Objects
Glasses of Obliteration
Sickle of Instability
Secret objects
Secret Easel
Vanity with a False bottom
Random objects
Clamp
Platter
Stamp Set
Pocket watch
Locations
Mansion
Festival
Tower
City
Destinations
Town of Pudham Falls
City of Sheringtrinhaven

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).