Welcome to the Damaged & Lazy Detective's Brotherhood!

This week on Episode #750

The Bundle of the Little Mask

For the Head Detective's eyes only!

Give Them Direction

Monsters
The faithful Whale of the Little Mask
Giant defeated Kangaroos of Happiness
Little Armadillo
Villain Motive
To achieve their Destiny
Starting Event
Everyone show's up with the same affliction
Random Events
A Renaissance faire Spontaneously disintegrates
A Toilet drops from the sky
A princess catches on fire
A Bum is heard screaming
Local Business
Reagan's Fruit Bowl Logistics
Billy's Rug Threads
Ford's Rug Creative
Bowers's Bell Brothers

Populate the World

Criminal Contacts
ralphie "cramped toes"
Billy "The cappuccinos"
Terry "orange cheesecakes"
Chuckie "Little Mask"
Random People
Wyatt McDonald
Savannah Becker
Luca Ford
Giovanni Watts
Reagan Alvarado
Abraham Bowers
Zion Tyler
Santiago Nichols
Descriptions
Frustrated
Surgeon
Banker
Journalist
Statistician

MISC Ideas

Magical Objects
Sword of Happiness
Pants of Fragility
Secret objects
Secret Fruit Bowl
Rug with a False bottom
Random objects
Bell
Trunk
Candlesticks
End Table
Locations
Citadel
Citadel
Masquerade
Fortress
Destinations
Town of Barbystead
City of Staffumber Falls

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).