Welcome to the Clacking & Tight Detective's Task Force!

This week on Episode #432

The Icy Enigma of Ol' Constipated Cast Iron Pan

For the Head Detective's eyes only!

Give Them Direction

Monsters
The thoughtless Humanoid of the Icy Cast Iron Pan
poor Common Beholder of Prosperity
Icy Minotaur
Villain Motive
To escape their Destiny
Starting Event
Adventurer's witness something weird happening
Random Events
A Cat scurries by
A pine branch Salutes the adventures
A Vagrant Adopts a nearby child
A Baker Bounces oddly
Local Business
Annabelle's Kitchen knife Threads
Jose's Goblet Collective
Robertson's Spare brick Emporium
Olson's Fire poker set Arcade

Populate the World

Criminal Contacts
Jimmy "four lox"
Jose "cheap thumbs"
Harrison "drowsy bagels"
Jackie "Icy Cast Iron Pan"
Random People
London Cruz
Mila Gilbert
Leah Robertson
Andrew Barker
Annabelle Hunter
Ashton Olson
Caroline Young
Esther Rios
Descriptions
Cheerful
Farmer
Physician
Bruised
Cosmetologist

MISC Ideas

Magical Objects
Bangle of Prosperity
Boomerang of Enjoyment
Secret objects
Secret Kitchen knife
Spare brick with a False bottom
Random objects
Fire poker set
Potted Plant
Credenza
Faberge Egg
Locations
Pond
Castle
Park
Citadel
Destinations
Town of Richches Creek
City of Filcumstead

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).