Welcome to the Faint & Intelligent Detective's Gang!

This week on Episode #532

Fffkrrrshhzzwoooom... woom... woooom...! It's the Risible Twist of Extinction

For the Head Detective's eyes only!

Give Them Direction

Monsters
The brave Sea Lion of the Risible Twist
Full-grown Slimey Kangaroos of Extinction
Risible Griffin
Villain Motive
Destruction
Starting Event
Everyone show's up with the same affliction
Random Events
A Dancer Protests
A Feminist Spontaneously disintegrates
A Renaissance faire approaches
A Safe Spontaneously disintegrates
Local Business
Evelyn's Suit of armor Threads
Johnny's Candlesticks Labs
Mann's Hatrack Convenience store
Wallace's Mantle Online

Populate the World

Criminal Contacts
Donald "slow arms"
Johnny "big cheesecakes"
Tiffany "green stomachs"
Charles "Risible Twist"
Random People
Julianna Harper
Emmanuel Holland
Logan Mann
Declan Coleman
Evelyn Powers
Lauren Wallace
Aiden Salazar
Robin Todd
Descriptions
Mechanic
Optimistic
Phantom
Surveyor
Elder

MISC Ideas

Magical Objects
Sticks of Extinction
Button of Casualties
Secret objects
Secret Suit of armor
Hatrack with a False bottom
Random objects
Mantle
Crate
Vanity
Mirror
Locations
Lagoon
Castle
Sanctuary
Masquerade
Destinations
Town of Shilpatville
City of Skegerleyland

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).