| Monsters |
|---|
| The fat Humanoid of the Wailing Feast |
| baby Obtuse Bat of Silence |
| Wailing Mutants |
| Villain Motive |
| Leave me in peace |
| Starting Event |
|---|
| The Adventurer's are taken somewhere against their will |
| Random Events |
| A Deadbeat Pulls on the coat tails of one of the adventurers |
| A dozen eggs Attempts to rob a bank |
| A Renaissance faire runs over an infant |
| A Box of cigarette Protests |
| Local Business |
|---|
| Jude's Shoe Horn Unlimited |
| Al's Counter & Sons |
| Bowen's Canopy Bed Solutions |
| Dunn's Ceramic Crock Outlet |
| Criminal Contacts |
|---|
| Tony "Tough muscles" |
| Al "King heels" |
| Terry "fast hands" |
| Tiffany "Wailing Feast" |
| Random People |
|---|
| Eliza Vargas |
| Ivan Rojas |
| Mackenzie Bowen |
| Bryce Figueroa |
| Jude Morris |
| Matteo Dunn |
| Timothy Ross |
| Brantley Rowe |
| Descriptions |
|---|
| Physician |
| Veterinarian |
| Actor |
| Banker |
| Phantom |
| Magical Objects |
|---|
| Morning Star of Silence |
| Banana of Silence |
| Secret objects |
| Secret Shoe Horn |
| Canopy Bed with a False bottom |
| Random objects |
| Ceramic Crock |
| Trinket |
| Statuette |
| Pocket watch |
| Locations |
|---|
| Pond |
| Area |
| Circus |
| Manor |
| Destinations |
| Town of Vinbyhaven |
| City of Wigkenchester |
After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.
It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.
This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark
Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.
Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.
90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.
This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.
Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.
No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).