Welcome to the Humid & Mecha Detective's Agency!

This week on Episode #973

The Zealous Quest of Ol' Strong Chief

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Mecha Giraffe of the Zealous Chief
baby ancient Ghost of Freshness
Zealous Cyclops
Villain Motive
Save humanity
Starting Event
Something mysterious happens outside
Random Events
A Leopard catches on fire
A box of mice Evades the law
A nearby gas tank Attempts to rob a bank
A Whore Evades the law
Local Business
Paisley's Fruit Bowl Little shop
Jerry's Statuette Du jour
Waters's Taxidermy animal Systems
Warren's Candle Collective

Populate the World

Criminal Contacts
Juan "cheap ribs"
Jerry "four brains"
Nicky "three thumbs"
Larry "Zealous Chief"
Random People
Gabriella Lang
Jayden Keller
Mila Waters
Rose Adkins
Paisley Fleming
Greyson Warren
Jaxon Lane
Jackson Stone
Descriptions
Restless
Mechanic
Master Distiller
Phantom
Old Timer

MISC Ideas

Magical Objects
Shield of Freshness
Whip of Enjoyment
Secret objects
Secret Fruit Bowl
Taxidermy animal with a False bottom
Random objects
Candle
Mirror
Fruit Bowl
Landscape
Locations
Port
Arcade
Lodge
City
Destinations
Town of Elslesbria
City of Dunlingfolk

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).