Welcome to the Scarce & Nutritious Detective's Sorority!

This week on Episode #373

Before Noon With a Bewildered Recliner Fright

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Meaty Basilisk of the Bewildered Recliner
massive gentle Pig of Casualties
Bewildered Normal Guy
Villain Motive
Survival
Starting Event
Someone comes into threatening the agency
Random Events
A Nomad Is throwing a protest
A Procession stop the party and asks questions
A pine branch is being loudly arrested
A Reindeer emerges
Local Business
Austin's Fire poker set Ventures
oscar's Sconce Creative
Campos's Hatrack Threads
Ayala's Cutting board Group

Populate the World

Criminal Contacts
Randy "mini pinky's"
oscar "plump legs"
oscar "italian noses"
Terry "Bewildered Recliner"
Random People
Xavier Rogers
Natalie Page
Anastasia Campos
Zachary Jordan
Austin Hudson
Lauren Ayala
Carson Doyle
Eliana Freeman
Descriptions
Professional Bridesmaid
Master Distiller
Bruised
Judge
Butcher

MISC Ideas

Magical Objects
Handcuffs of Casualties
Newspaper of Prosperity
Secret objects
Secret Fire poker set
Hatrack with a False bottom
Random objects
Cutting board
Vase
Goblet
Hanging Birdcage
Locations
Undead
Zone
Reef
Palace
Destinations
Town of Kirkrowbria
City of Quedmelside

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).