Welcome to the Luminous & Attractive Detective's Firm!

This week on Episode #339

The Hundred of the Mannered Fang

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Constipated Anteaters of the Mannered Fang
colossal hissing Humanoid of Delirium
Mannered Cat
Villain Motive
To achieve their Destiny
Starting Event
The commander has you meet someone somewhere
Random Events
A bank Is hurled at the adventurers
A Corncob is heard screaming
A Diary drops from the sky
A crying child Is under a curse
Local Business
Kaiden's Candlesticks Beauty Stop
Timmy's Shirt Du jour
Schultz's Drawers Atelier
Pierce's Ceramic Crock Bazaar

Populate the World

Criminal Contacts
Frankie "King bones"
Timmy "slow fingers"
Randy "plump toes"
Jackie "Mannered Fang"
Random People
Lucas Deleon
Sawyer Baldwin
Marcus Schultz
Serenity Roberts
Kaiden Owens
Isaiah Pierce
King Delgado
Kayla Rios
Descriptions
Hotel Manager
Lawyer
Railroad Conductor
Ghost
Electrician

MISC Ideas

Magical Objects
Bracelet of Delirium
Rock of Influence
Secret objects
Secret Candlesticks
Drawers with a False bottom
Random objects
Ceramic Crock
Fruit Bowl
Figurine
Statue
Locations
Maze
Reef
Creek
Shelter
Destinations
Town of Keighdewick
City of Childerton

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).