Welcome to the Dangerous & Purring Detective's Unit!

This week on Episode #46

Sundown With a Putrid Thepope Shadow

For the Head Detective's eyes only!

Give Them Direction

Monsters
The old Hedgehogs of the Putrid Thepope
mini swift Unicorn of Virtue
Putrid ghost
Villain Motive
Dishonor
Starting Event
The commander has you meet someone somewhere
Random Events
A crow Strikes the church bell
A Delivery Guy explodes
A Gang Is hurled at the adventurers
A Feminist Is throwing a protest
Local Business
Brooke's Fruit Bowl Group
Charles's Iron stove Logistics
Lindsey's Workbench Industries
Gregory's Stamp Set Chic Chåteau

Populate the World

Criminal Contacts
Tiffany "four throats"
Charles "Tough legs"
Donald "cheap feet"
Jimmy "Putrid Thepope"
Random People
George Haynes
Xavier King
Sherri Lindsey
Londyn Mclaughlin
Brooke Rodriguez
Chase Gregory
Alex Williams
Valentina Beck
Descriptions
Chief Executive Officer
Phantom
Animator
Electrician
Secretary

MISC Ideas

Magical Objects
Blindfold of Virtue
Sling of Vulnerability
Secret objects
Secret Fruit Bowl
Workbench with a False bottom
Random objects
Stamp Set
Ceramic Crock
Brass Replica
Fruit Bowl
Locations
Borough
Grove
Chateau
Borough
Destinations
Town of Amblebyfolk
City of Weyoldland

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).