Welcome to the Drooping & Brutish Detective's Bureau!

This week on Episode #775

During Daylight With a Thorough Purse Phantom

For the Head Detective's eyes only!

Give Them Direction

Monsters
The Sovereign Roc of the Thorough Purse
Elder panicky Seal of Ruin
Thorough Elves
Villain Motive
To escape their Destiny
Starting Event
A secret in the agency is discovered
Random Events
A husband screams at the top of their lungs
A Deadbeat is heard screaming
A Turtle Is being kidnapped
A Reindeer is loose
Local Business
Sherri's Diary Threads
Johnny's Statuette Bureau
King's Toolset Labs
Myers's Landscape Solutions

Populate the World

Criminal Contacts
Roberto "quiet fingers"
Johnny "gross Pretzels"
Jackie "Left pastrami's"
Tiffany "Thorough Purse"
Random People
Adalyn Torres
Harmony Rojas
Sophie King
Jeremy Gomez
Sherri Schwartz
Blake Myers
Caroline Higgins
Carson Duncan
Descriptions
Hairdresser
Ghost
Geologist
Weakened
Plumber

MISC Ideas

Magical Objects
Watch of Ruin
Spoon of Perspiration
Secret objects
Secret Diary
Toolset with a False bottom
Random objects
Landscape
Staircase
Counter
Loveseat
Locations
Business
Arcade
Undead
Sanctuary
Destinations
Town of Bradmelside
City of Bootlecheschester

The Fuck Is This?

After years of playing Dungeons & Dragons, I decided to make a variation where everything is improv. The DM knows as much as the players and you tell a story together - sitcom style. We use this site as a quest starter, think of some characters, and see how much we can make each other laugh.

It's designed to be simple, portable, and dependent on being creative & inventive. I wanted a framework to guide the plot forward but let us find the story. This page is just a guide to help the stories become too redundant - take as much as you want, ignore as much as you need. If you want to follow along with our adventures or read some examples, check out my personal story notes.

This concept and site was crafted by Andrew Maruska with linguistic help from Evan Stark

But how?

The Most Important Rule

Be Silly. The goal is to laugh not to have a normal adventure. Someone wants to go to the moon? Fuck yeah they do and we're going to do it with medieval technology.

Set Up

Give the players a home base, a year they want to play in, and some general ownership of the setup. It's more successful when everyone has helped create the world because when a player makes suggestions it's easier to integrate them without feeling too precious. It helps to have a figurehead that assigns the quest to authoritatively start.

Characters

90% of creating a character here is a funny voice you're forced to talk in for 3 hours. I typically have people pick one trait they want to be good at and give them a slight advantage when using that - and the same for a negative trait. Don't overcomplicate it. They wanna be a skateboarder who can't feel love? perfect. +2 to cool & -2 to social acceptance.

Rolling

This can be whatever you want but as a general rule I use d20's as a graded scale. Sometimes, I craft the roll to mimic the action i.e. if they are walking a tight rope then might need to roll a 10 because 20 & 1 make them fall to one side or the other. Rolling in D&D got boring so make it fun again.

Dungeon Master

Your goal is to say 'Yes and...' but realistically it's 'Yes and roll to see if you can actually do that triple backflip down the cliff to mount the attacking phoenix...' - It's okay to make them fail, just don't tell them no. This guide is to help you be 1 step ahead of the players but it can't know the vibe of the room, have some empathy and play to the crowd.

Ending

No one can tell you this. The guide is to help you get 1/3 of the adventure set up and the rest will be created by the adventuring party. Have fun with it and try to tie up some loose ends at the end (or don't and bring them back for another adventure).